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» Interactive Dynamics for Large Virtual Reality Applications
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GRAPHITE
2006
ACM
14 years 2 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
HAPTICS
2006
IEEE
14 years 2 months ago
Low-Force Kinesthetic Guidance for Accurate Positioning and Tracking
This paper considers the application of a low-force robotic manipulator to guide a human user’s movement to locate a tool at a predetermined position or to move a tool along a p...
Ryo Kikuuwe, Takahiro Yamamoto, Hideo Fujimoto
AAI
2000
122views more  AAI 2000»
13 years 7 months ago
High-Level Interpretation in Virtual Environments
: As Virtual Environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, we investigate the relatio...
Marc Cavazza, Ian Palmer
IAT
2009
IEEE
14 years 2 months ago
Intelligent Crawling in Virtual Worlds
—We present an intelligent agent crawler designed to collect user-generated content in Second Life and related virtual worlds. The agents navigate autonomously through the world ...
Josh Eno, Susan Gauch, Craig W. Thompson
IPPS
2009
IEEE
14 years 2 months ago
Dynamic high-level scripting in parallel applications
Parallel applications typically run in batch mode, sometimes after long waits in a scheduler queue. In some situations, it would be desirable to interactively add new functionalit...
Filippo Gioachin, Laxmikant V. Kalé