Sciweavers

955 search results - page 104 / 191
» Interactive Dynamics for Large Virtual Reality Applications
Sort
View
GRAPHITE
2006
ACM
15 years 9 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
HAPTICS
2006
IEEE
15 years 9 months ago
Low-Force Kinesthetic Guidance for Accurate Positioning and Tracking
This paper considers the application of a low-force robotic manipulator to guide a human user’s movement to locate a tool at a predetermined position or to move a tool along a p...
Ryo Kikuuwe, Takahiro Yamamoto, Hideo Fujimoto
AAI
2000
122views more  AAI 2000»
15 years 3 months ago
High-Level Interpretation in Virtual Environments
: As Virtual Environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, we investigate the relatio...
Marc Cavazza, Ian Palmer
IAT
2009
IEEE
15 years 10 months ago
Intelligent Crawling in Virtual Worlds
—We present an intelligent agent crawler designed to collect user-generated content in Second Life and related virtual worlds. The agents navigate autonomously through the world ...
Josh Eno, Susan Gauch, Craig W. Thompson
IPPS
2009
IEEE
15 years 9 months ago
Dynamic high-level scripting in parallel applications
Parallel applications typically run in batch mode, sometimes after long waits in a scheduler queue. In some situations, it would be desirable to interactively add new functionalit...
Filippo Gioachin, Laxmikant V. Kalé