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SIGGRAPH
1999
ACM
14 years 1 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
DATE
2004
IEEE
129views Hardware» more  DATE 2004»
14 years 22 days ago
Modeling Shared Resource Contention Using a Hybrid Simulation/Analytical Approach
Future Systems-on-Chips will include multiple heterogeneous processing units, with complex data-dependent shared resource access patterns dictating the performance of a design. Cu...
Alex Bobrek, Joshua J. Pieper, Jeffrey E. Nelson, ...
TOG
2008
145views more  TOG 2008»
13 years 9 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
ENTCS
2010
97views more  ENTCS 2010»
13 years 6 months ago
A Framework for Modelling and Simulating Networks of Cells
Several complex biological phenomena are to be modelled in terms of a large and dynamic network of compartments, where the interplay between inter-compartment and intra-compartmen...
Sara Montagna, Mirko Viroli
VISUALIZATION
2005
IEEE
14 years 2 months ago
Opening the Can of Worms: An Exploration Tool for Vortical Flows
Gaining a comprehensive understanding of turbulent flows still poses one of the great challenges in fluid dynamics. A wellestablished approach to advance this research is the an...
Simon Stegmaier, Ulrich Rist, Thomas Ertl