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» Interactive Dynamics for Large Virtual Reality Applications
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VRST
2006
ACM
14 years 1 months ago
Hand-held virtual reality: a feasibility study
Hand-held computing devices are ubiquitous and have become part of our lives these days. Moreover, hand-held devices are also increasingly being equipped with special sensors and ...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
VR
2008
IEEE
277views Virtual Reality» more  VR 2008»
13 years 7 months ago
Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time sys...
Taehee Lee 0002, Tobias Höllerer
INTERACT
2003
13 years 9 months ago
Interactive Immersive Design Application: Analysis of Requirements
: In this paper we report on the progress of an international EU/IMS research project to develop an Immersive free-form Design Application using Virtual Reality and Haptic Immersio...
Urs Künzler, Roger Wetzel, Martin Iseli
VRST
2000
ACM
14 years 4 days ago
Interaction, imagination and immersion some research needs
This paper discusses four ways that humans interact with their environments, plus four variables that determine the experience of virtual reality, and also which of the interactio...
Thomas B. Sheridan
VRST
2004
ACM
14 years 1 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner