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» Interactive Dynamics for Large Virtual Reality Applications
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TABLETOP
2006
IEEE
14 years 1 months ago
Supporting the creation of Mood Boards: Industrial Design in Mixed Reality
Advancements in mixed-reality (MR) systems have concentrated on the technology required for implementation, providing proof-of-concepts by means of technology-tailored usage scena...
Andrés Lucero, Jean-Bernard Martens
ISMAR
2003
IEEE
14 years 1 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
14 years 2 months ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...
WSC
2007
13 years 10 months ago
SIMVIS: interactive visual analysis of large and time-dependent 3D simulation data
SimVis is a novel technology for the interactive visual analysis of large and complex flow data which results from Computational Fluid Dynamics (CFD) simulation. The new technolo...
Helmut Doleisch
NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...