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» Interactive Global and Local Deformations for Virtual Clay
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ICARCV
2002
IEEE
149views Robotics» more  ICARCV 2002»
14 years 13 hour ago
A fast method to simulate virtual deformable objects with force feedback
In this paper, we propose solutions to real time simulation and interaction of deformable objects in virtual reality. Firstly, we present LEM - Long Element Method, a method creat...
Kenneth Sundaraj, César Mendoza, Christian ...
ICCS
2009
Springer
13 years 4 months ago
Bending Virtual Spring-Damper: A Solution to Improve Local Platoon Control
This article presents a local control approach to linear vehicle platooning. Linear platoon systems are sets of vehicles that use local or global perception capabilities to form a ...
Jean-Michel Contet, Franck Gechter, Pablo Gruer, A...
IV
1999
IEEE
122views Visualization» more  IV 1999»
13 years 11 months ago
A Method for Deforming Polygonal Shapes into Smooth Spline Surface Models
This paper describes a new spline formulation that supports deformation of polygonal shapes into smooth spline surface models. Once a polygonal shape with underlying rectangular t...
Chiew-Lan Tai, Kia-Fock Loe, Brian A. Barsky, Yim-...
ISRR
2001
Springer
121views Robotics» more  ISRR 2001»
13 years 11 months ago
Towards a Realistic Medical Simulator using Virtual Environments and Haptic Interaction
This paper presents our experience towards the conception of a virtual reality medical simulator coupled with haptic interaction aimed at training surgeons. This area of research h...
Christian Laugier, César Mendoza, Kenneth S...
SMA
2005
ACM
239views Solid Modeling» more  SMA 2005»
14 years 18 days ago
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applications contain many tubular parts, protrusions, engravings, embossings, folds, a...
Ignacio Llamas, Alexander Powell, Jarek Rossignac,...