EAGLE (Electronic Assistant for Game-Based Learning Experiences) is an intelligent tutoring system that supports learning with video games. We describe how a flexible ontology-base...
Laura Naismith, Emmanuel G. Blanchard, John Ranell...
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
This poster describes a framework that automatically generates learning support scaffolds to guide task-based learning. The aim is to combine the exploratory learning principles p...
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...