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NIME
2004
Springer
105views Music» more  NIME 2004»
15 years 9 months ago
The Slidepipe: A Timeline-Based Controller for Real-Time Sample Manipulation
When working with sample-based media, a performer is managing timelines, loop points, sample parameters and effects parameters. The Slidepipe is a performance controller that give...
Mark Argo
IV
2003
IEEE
148views Visualization» more  IV 2003»
15 years 9 months ago
Real-Time Expressive Rendering of City Models
City models have become central elements for visually communicating spatial information related to urban areas and have manifold applications. Our real-time orealistic rendering t...
Jürgen Döllner, Maike Walther
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 9 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 9 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
WORDS
2002
IEEE
15 years 9 months ago
Evaluating UMl Extensions for Modeling Real-Time Systems
Rather recently object-oriented modeling languages, tools, and methods attract the interest of embedded (realtime) system developers. This is especially true if embedded (real-tim...
Lutz Bichler, Ansgar Radermacher, Andy Schürr