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VISUALIZATION
1993
IEEE
13 years 11 months ago
Visualization of Time-Dependent Flow Fields
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
David A. Lane
CVPR
2003
IEEE
14 years 9 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
ICIP
2003
IEEE
14 years 9 months ago
Real-time microfacet billboarding for free-viewpoint video rendering
We present a hardware-accelerated method for video-based rendering relying on an approximate model of scene geometry. Our goal is to render high-quality views of the scene from ar...
Bastian Goldlücke, Marcus A. Magnor
VIS
2004
IEEE
169views Visualization» more  VIS 2004»
14 years 8 months ago
Rendering Implicit Flow Volumes
Traditional flow volumes construct an explicit geometrical or parametrical representation from the vector field. The geometry is updated interactively and then rendered using an u...
Daqing Xue, Caixia Zhang, Roger Crawfis
GRAPHICSINTERFACE
1997
13 years 9 months ago
An Interactive Fur Modeling Technique
A technique for modeling fur, but not long human hair, quickly, using the facilitiesof common graphics workstations is described. The user selects a variety of parameters to achie...
Allen Van Gelder, Jane Wilhelms