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VISUALIZATION
2005
IEEE
14 years 1 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
WSCG
2000
139views more  WSCG 2000»
13 years 9 months ago
Optimizing Combined Volume and Surface Data Ray Casting
Techniques for simultaneous display of volume data and geometric models have been reported in the literature. These techniques either require conversion from one representation to...
Marcelo Rodrigo Maciel Silva, Isabel Harb Manssour...
CGF
2004
203views more  CGF 2004»
13 years 7 months ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski
VCBM
2010
13 years 2 months ago
Anatomical Volume Visualization with Weighted Distance Fields
We describe the use of the weighted distance transform (WDT) to enhance applications designed for volume visualization of segmented anatomical datasets. The WDT is presented as a ...
Thomas Kerwin, Brad Hittle, Han-Wei Shen, Don Stre...
CARS
2001
13 years 9 months ago
Rendering and interaction in co-operative 3-D image analysis
Most interactive segmentation methods are defined at a 2-d level requiring sometimes extensive interaction when the object of interest is difficult to be outlined by simple means ...
Klaus D. Tönnies, Manfred Hinz, Regina Pohle