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AIIDE
2009
13 years 11 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
ECSA
2010
Springer
13 years 11 months ago
Functional Architecture Modeling for the Software Product Industry
Although a lot of research has been carried out on the technical architecture of software systems, the domain of Functional Architecture in the software product industry lacks a fo...
Sjaak Brinkkemper, Stella Pachidi
GECCO
2008
Springer
174views Optimization» more  GECCO 2008»
13 years 11 months ago
Mask functions for the symbolic modeling of epistasis using genetic programming
The study of common, complex multifactorial diseases in genetic epidemiology is complicated by nonlinearity in the genotype-to-phenotype mapping relationship that is due, in part,...
Ryan J. Urbanowicz, Nate Barney, Bill C. White, Ja...
SOFTVIS
2010
ACM
13 years 10 months ago
Software evolution storylines
This paper presents a technique for visualizing the interactions between developers in software project evolution. The goal is to produce a visualization that shows more detail th...
Michael Ogawa, Kwan-Liu Ma
DAGM
2010
Springer
13 years 10 months ago
Semi-supervised Learning of Edge Filters for Volumetric Image Segmentation
Abstract. For every segmentation task, prior knowledge about the object that shall be segmented has to be incorporated. This is typically performed either automatically by using la...
Margret Keuper, Robert Bensch, Karsten Voigt, Alex...