In this paper we introduce GPU particle tracing for the visualization of 3D diffusion tensor fields. For about half a million particles, reconstruction of diffusion directions fr...
We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with t...
In this paper, the development of a three-dimensional (3-D) odometry system for wheeled robots on loose soil in an application of planetary exploration is described. When a wheele...
The paper describes an approach for an aggregated animation of a simulation experiment in an interactive 3D environment, visualizing multiple, distributed simulation runs. Althoug...
Wilhelm Dangelmaier, Matthias Fischer, Daniel Hube...
Fast Oriented Line Integral Convolution (FROLIC), which is a variant of LIC, illustrates 2D vector fields by approximating a streamlet by a set of disks with varying intensity. FR...