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HCI
2007
13 years 9 months ago
Interactive Haptic Rendering of High-Resolution Deformable Objects
We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered defo...
Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Mark...
PVG
2003
IEEE
164views Visualization» more  PVG 2003»
14 years 1 months ago
From Cluster to Wall with VTK
This paper describes a new set of parallel rendering components for VTK, the Visualization Toolkit. The parallel rendering units allow for the rendering of vast quantities of geom...
Kenneth Moreland, David Thompson
HAPTICS
2009
IEEE
13 years 5 months ago
Wind display device for locomotion interface in a virtual environment
This paper describes development of a wind display system for the TreadPort virtual environment locomotion interface, which is cumulatively known as the TreadPort Active Wind Tunn...
Sandip D. Kulkarni, Charles Fisher, Eric R. Pardyj...
TIP
2010
108views more  TIP 2010»
13 years 6 months ago
Image Reconstruction Using Particle Filters and Multiple Hypotheses Testing
Abstract—In this paper, we introduce a reconstruction framework that explicitly accounts for image geometry when defining the spatial interaction between pixels in the filterin...
Noura Azzabou, Nikos Paragios, Frederic Guichard
ICCS
2007
Springer
14 years 2 months ago
High Quality Surface Mesh Generation for Multi-physics Bio-medical Simulations
Abstract. Manual surface reconstruction is still an everyday practice in applications involving complex irregular domains necessary for modeling biological systems. Rapid developme...
Dominik Szczerba, Robert H. P. McGregor, Gá...