This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
— Given an AWGN channel, we look at the problem of designing a source controlled binary antipodal signaling system for transmitting blocks of binary symbols generated either by a...
Pedro M. Crespo, Estibaliz Loyo, Javier Del Ser, C...
Physically based simulation of cloth in virtual environments is a computationally demanding problem. It involves modeling the internal material properties of the textile (physical...
Energy consumption is of significant concern in battery operated embedded systems. In the processors of such systems, the instruction cache consumes a significant fraction of the ...
Run-time parallelization is often the only way to execute the code in parallel when data dependence information is incomplete at compile time. This situation is common in many imp...