Abstract. We present an appearance-based 3D hand posture estimation method that determines a ranked set of possible hand posture candidates from an unmarked hand image, based on an...
Abstract. Most character motion capture data does not contain secondary motions like detailed hand motion, therefore the resultant animation looks unnatural due to the stiffness of...
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
We present a new approach to the modeling and deformation of a human or virtual character’s arms and legs. Each limb is represented as a set of ellipsoids of varying size interp...
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert...
This paper addresses the problem of human gait recognition by applying model (in)validation techniques. The main idea is to associate to each class of gaits a nominal model and a ...
Cecilia Mazzaro, Mario Sznaier, Octavia I. Camps, ...