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TOG
2008
156views more  TOG 2008»
13 years 9 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
INFORMATICALT
2002
154views more  INFORMATICALT 2002»
13 years 9 months ago
Adaptive Stable Control of Manipulators with Improved Adaptation Transients by Using On-line Supervision of the Free-Parameters
An adaptive control scheme for mechanical manipulators is proposed. The control loop essentially consists of a network for learning the robot's inverse dynamics and on-line ge...
Manuel de la Sen, Ana Almansa
CGF
1999
98views more  CGF 1999»
13 years 9 months ago
Multiresolution Curve and Surface Representation: Reversing Subdivision Rules by Least-Squares Data Fitting
This work explores how three techniques for defining and representing curves and surfaces can be related efficiently. The techniques are subdivision, least-squares data fitting, a...
Faramarz F. Samavati, Richard M. Bartels
CSDA
2011
13 years 4 months ago
Mapping electron density in the ionosphere: A principal component MCMC algorithm
The outer layers of the Earth’s atmosphere are known as the ionosphere, a plasma of free electrons and positively charged atomic ions. The electron density of the ionosphere var...
Eman Khorsheed, Merrilee Hurn, Christopher Jenniso...
DASIP
2010
13 years 4 months ago
Hardware code generation from dataflow programs
The elaboration of new systems on embedded targets is becoming more and more complex. In particular, multimedia devices are now implemented using mixed hardware and software archi...
Nicolas Siret, Matthieu Wipliez, Jean-Franç...