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CGI
1998
IEEE
15 years 10 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
ICRA
1998
IEEE
144views Robotics» more  ICRA 1998»
15 years 10 months ago
The Atacama Desert Trek: Outcomes
In June and July 1997, Nomad, a planetary-relevant mobile robot, traversed more than 220 kilometers across the barren Atacama Desert in Chile, exploring a landscape analogous to t...
Deepak Bapna, Eric Rollins, John Murphy, Mark W. M...
NPIV
1998
ACM
108views Visualization» more  NPIV 1998»
15 years 10 months ago
Visualization for situation awareness
We explore techniques from visualization and computational geometry to make tactical information more intuitive to a military commander. To be successful, the commander must quick...
C. M. Hoffman, Y.-J. Kim, R. P. Winkler, J. D. Wal...
SIGGRAPH
1998
ACM
15 years 10 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
SIGGRAPH
1997
ACM
15 years 10 months ago
Rendering with coherent layers
For decades, animated cartoons and movie special effects have factored the rendering of a scene into layers that are updated independently and composed in the final display. We ap...
Jed Lengyel, John Snyder