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» Knowledge Base Compilation and the Language Design Game
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SERP
2004
13 years 9 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...
IEEEICCI
2007
IEEE
14 years 1 months ago
A Logic Language of Granular Computing
Granular computing concerns human thinking and problem solving, as well as their implications to the design of knowledge intensive systems. It simplifies complex real world probl...
Yiyu Yao, Bing Zhou
DAC
2002
ACM
14 years 8 months ago
A universal technique for fast and flexible instruction-set architecture simulation
In the last decade, instruction-set simulators have become an essential development tool for the design of new programmable architectures. Consequently, the simulator performance ...
Achim Nohl, Gunnar Braun, Oliver Schliebusch, Rain...
CODES
2008
IEEE
13 years 9 months ago
Performance debugging of Esterel specifications
Synchronous languages like Esterel have been widely adopted for designing reactive systems in safety-critical domains such as avionics. Specifications written in Esterel are based...
Lei Ju, Bach Khoa Huynh, Abhik Roychoudhury, Samar...
ISMB
1993
13 years 8 months ago
Integrating Order and Distance Relationships from Heterogeneous Maps
There is no automatic mechanism to integrate information between heterogeneous genome maps. Currently, integration is a di cult, manual process. We have developed a process for kn...
Mark Graves