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ATAL
2003
Springer
14 years 21 days ago
Customizing AOSE methodologies by reusing AOSE features
Future large-scale software development projects will require engineering support for a diverse range of software quality attributes, such as privacy and openness. It is not feasi...
Thomas Juan, Leon Sterling, Maurizio Martelli, Viv...
AAAI
2007
13 years 9 months ago
Adaptive Localization in a Dynamic WiFi Environment through Multi-view Learning
Accurately locating users in a wireless environment is an important task for many pervasive computing and AI applications, such as activity recognition. In a WiFi environment, a m...
Sinno Jialin Pan, James T. Kwok, Qiang Yang, Jeffr...
AIIDE
2009
13 years 8 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
HPDC
2007
IEEE
14 years 1 months ago
A fast topology inference: a building block for network-aware parallel processing
Adapting to the network is the key to achieving high performance for communication-intensive applications, including scientific computing, data intensive computing, and multicast...
Tatsuya Shirai, Hideo Saito, Kenjiro Taura
CF
2008
ACM
13 years 9 months ago
A distributed evolutionary method to design scheduling policies for volunteer computing
Volunteer Computing (VC) is a paradigm that takes advantage of idle cycles from computing resources donated by volunteers and connected through the Internet to compute large-scale...
Trilce Estrada, Olac Fuentes, Michela Taufer