In this paper we propose an efficient, non-iterative method for estimating optical flow. We develop a probabilistic framework that is appropriate for describing the inherent uncer...
In this paper, a method is described to automatically estimate the visible body region of a computed tomography (CT) volume image. In order to quantify the body region, a body coo...
Johannes Feulner, Shaohua Kevin Zhou, Elli Angelop...
The evaluation of the quality of segmentations of an image, and the assessment of intra- and inter-expert variability in segmentation performance, has long been recognized as a dic...
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...