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» Layered Specification of Intelligent Agents
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AIIDE
2009
14 years 1 days ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
AI
2002
Springer
13 years 10 months ago
Multiagent learning using a variable learning rate
Learning to act in a multiagent environment is a difficult problem since the normal definition of an optimal policy no longer applies. The optimal policy at any moment depends on ...
Michael H. Bowling, Manuela M. Veloso
AAAI
2004
14 years 9 days ago
SCoT: A Spoken Conversational Tutor
We describe SCoT, a Spoken Conversational Tutor, which has been implemented in order to investigate the advantages of natural language in tutoring, especially spoken language. SCo...
Karl Schultz, Brady Clark, Heather Pon-Barry, Eliz...
ATAL
2003
Springer
14 years 2 months ago
A false-name-proof double auction protocol for arbitrary evaluation values
We develop a new false-name-proof double auction protocol called the Generalized Threshold Price Double auction (GTPD) protocol. False-name-proofness generalizes strategyproofness...
Yuko Sakurai, Makoto Yokoo
COOPIS
2002
IEEE
14 years 3 months ago
Formal Ontology Engineering in the DOGMA Approach
This paper presents a specifically database-inspired approach (called DOGMA) for engineering formal ontologies, implemented as shared resources used to express agreed formal semant...
Mustafa Jarrar, Robert Meersman