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» Learning Human-Like Opponent Behavior for Interactive Comput...
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IUI
2005
ACM
14 years 1 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
EDUTAINMENT
2006
Springer
13 years 11 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
AAAI
2007
13 years 10 months ago
Modeling Reciprocal Behavior in Human Bilateral Negotiation
Reciprocity is a key determinant of human behavior and has been well documented in the psychological and behavioral economics literature. This paper shows that reciprocity has sig...
Ya'akov Gal, Avi Pfeffer
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
CEC
2010
IEEE
13 years 8 months ago
Coordinate System Archive for coevolution
Problems in which some entities interact with each other are common in computational intelligence. This scenario, typical for co-evolving artificial-life agents, learning strategie...
Wojciech Jaskowski, Krzysztof Krawiec