Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
— Teaching a robot to learn new knowledge is a repetitive and tedious process. In order to accelerate the process, we propose a novel template-based approach for robot arm moveme...
A fast-growing body of research in the AI and machine learning communities addresses learning in games, where there are multiple learners with different interests. This research a...
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...