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SI3D
2009
ACM
14 years 5 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
DATE
2009
IEEE
189views Hardware» more  DATE 2009»
14 years 5 months ago
CUFFS: An instruction count based architectural framework for security of MPSoCs
—Multiprocessor System on Chip (MPSoC) architecture is rapidly gaining momentum for modern embedded devices. The vulnerabilities in software on MPSoCs are often exploited to caus...
Krutartha Patel, Sri Parameswaran, Roshan G. Ragel
DSD
2009
IEEE
84views Hardware» more  DSD 2009»
14 years 5 months ago
Temperature- and Cost-Aware Design of 3D Multiprocessor Architectures
— 3D stacked architectures provide significant benefits in performance, footprint and yield. However, vertical stacking increases the thermal resistances, and exacerbates tempe...
Ayse Kivilcim Coskun, Andrew B. Kahng, Tajana Simu...
ICRA
2009
IEEE
165views Robotics» more  ICRA 2009»
14 years 5 months ago
Collision avoidance in dynamic environments: An ICS-based solution and its comparative evaluation
Abstract— This paper presents ICS-AVOID, a collision avoidance scheme based upon the concept of Inevitable Collision State (ICS), ie a state for which, no matter what the future ...
Luis Martinez-Gomez, Thierry Fraichard
INFOCOM
2009
IEEE
14 years 5 months ago
Keep Cache Replacement Simple in Peer-Assisted VoD Systems
—Peer-assisted Video-on-Demand (VoD) systems have not only received substantial recent research attention, but also been implemented and deployed with success in large-scale real...
Jiahua Wu, Baochun Li
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