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» Learning in Desktop Video-Conferencing Environments
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ELPUB
1999
ACM
14 years 2 months ago
Learning Curves: Managing Smooth Product Development Cycles in Non-Print Environments
and abstract entry. But since the burgeoning of the scholarly literature since World War II, these processes had become well-known and expertly done by most organizations in the pu...
Jill O'Neill, Chris Leonard
ACE
2004
199views Education» more  ACE 2004»
13 years 11 months ago
VELNET (Virtual Environment for Learning Networking)
The problems of providing a real, physical specialist laboratory to teach computer networking such as, the lack of funding and physical space and the risks and threats to the netw...
Bruce Kneale, Ain Y. De Horta, Ilona Box
SIGCSE
2012
ACM
284views Education» more  SIGCSE 2012»
12 years 5 months ago
Teaching operating systems using android
The computing landscape is shifting towards mobile devices. To learn about operating systems, it is increasingly important for students to gain hands-on kernel programming experie...
Jeremy Andrus, Jason Nieh
APGV
2006
ACM
140views Visualization» more  APGV 2006»
14 years 3 months ago
Large displays enhance spatial knowledge of a virtual environment
Previous research has found performance for several egocentric tasks to be superior on physically large displays relative to smaller ones, even when visual angle is held constant....
Jonathan Z. Bakdash, Jason S. Augustyn, Dennis Pro...
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
14 years 2 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn