Sciweavers

1174 search results - page 89 / 235
» Learning in the Lexical-Grammatical Interface
Sort
View
SAINT
2003
IEEE
14 years 2 months ago
Planning For Web Services the Hard Way
In this paper we outline a framework for performing automated discovery, composition and execution of web services based solely on the information available in interface descripti...
Mark James Carman, Luciano Serafini
FPLAY
2008
13 years 10 months ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
Robert J. Teather, Wolfgang Stürzlinger
CG
2007
Springer
13 years 8 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey
CEC
2008
IEEE
14 years 3 months ago
The simplest evolution/learning hybrid: LEM with KNN
Abstract— The Learnable Evolution Model (LEM) was introduced by Michalski in 2000, and involves interleaved bouts of evolution and learning. Here we investigate LEM in (we think)...
Guleng Sheri, David W. Corne
WWW
2004
ACM
14 years 9 months ago
Personalization in distributed e-learning environments
Personalized support for learners becomes even more important, when e-Learning takes place in open and dynamic learning and information networks. This paper shows how to realize p...
Peter Dolog, Nicola Henze, Wolfgang Nejdl, Michael...