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ECCV
2002
Springer
14 years 10 months ago
Constructing Illumination Image Basis from Object Motion
We propose to construct a 3D linear image basis which spans an image space of arbitrary illumination conditions, from images of a moving object observed under a static lighting con...
Akiko Nakashima, Atsuto Maki, Kazuhiro Fukui
PG
2007
IEEE
14 years 3 months ago
The Soft Shadow Occlusion Camera
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Qi Mo, Voicu Popescu, Chris Wyman
EGH
2007
Springer
14 years 3 months ago
Accelerating real-time shading with reverse reprojection caching
Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, ...
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, N...
AFRIGRAPH
2004
ACM
14 years 2 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
AFRIGRAPH
2004
ACM
14 years 2 months ago
Direct HDR capture of the sun and sky
We present a technique for capturing the extreme dynamic range of natural illumination environments that include the sun and sky, which has presented a challenge for traditional h...
Jessi Stumpfel, Chris Tchou, Andrew Jones, Tim Haw...