This paper presents a new automatic approach to building a videorama with shallow depth of field. We stitch the static background of video frames and render the dynamic foreground...
Synthetic images can be parameterized by more than time or viewpoint. We generalize image-based rendering by exploiting texture-mapping graphics hardware to decompress ray-traced ...
Ziyad S. Hakura, Jerome Edward Lengyel, John M. Sn...
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
In the Shape from Shading methods, an extended approach named Uni-directional Photometric Flow Fields is proposed in this paper. The reflectance property of the surface material i...
In this paper we introduce GPU particle tracing for the visualization of 3D diffusion tensor fields. For about half a million particles, reconstruction of diffusion directions fr...