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ICPR
2010
IEEE
15 years 7 months ago
Building a Videorama with Shallow Depth of Field
This paper presents a new automatic approach to building a videorama with shallow depth of field. We stitch the static background of video frames and render the dynamic foreground...
Soonmin Bae, Hao Jiang
145
Voted
RT
2000
Springer
15 years 7 months ago
Parameterized Animation Compression
Synthetic images can be parameterized by more than time or viewpoint. We generalize image-based rendering by exploiting texture-mapping graphics hardware to decompress ray-traced ...
Ziyad S. Hakura, Jerome Edward Lengyel, John M. Sn...
153
Voted
TOG
2008
293views more  TOG 2008»
15 years 3 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
107
Voted
MVA
1990
15 years 4 months ago
Determining Surface Orientation by Uni-directional Photometric Flow Fields
In the Shape from Shading methods, an extended approach named Uni-directional Photometric Flow Fields is proposed in this paper. The reflectance property of the surface material i...
Hidekazu Tanaka, Yuji Iwahori, Naohiro Ishii
VISUALIZATION
2005
IEEE
15 years 9 months ago
The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization
In this paper we introduce GPU particle tracing for the visualization of 3D diffusion tensor fields. For about half a million particles, reconstruction of diffusion directions fr...
Polina Kondratieva, Jens Krüger, Rüdiger...