This research concerns a noncooperative dynamic game with large number of oscillators. The states are interpreted as the phase angles for a collection of non-homogeneous oscillator...
Huibing Yin, Prashant G. Mehta, Sean P. Meyn, Uday...
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...
Web-Streaming lectures overcome the space and time barriers between learning and teaching, but bring higher requirements on the learning feedback of students when they browse lectu...
In this study, a learning device based on the PATtree data structures was developed. The original PAT-trees were enhanced with the deletion function to emulate human learning comp...
Academic staff development in the pedagogical applications of new technologies is fundamental to the transformation of teaching and learning in tertiary education settings. We pre...