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ISPAN
2005
IEEE
14 years 3 months ago
Process Scheduling for the Parallel Desktop
Commodity hardware and software are growing increasingly more complex, with advances such as chip heterogeneity and specialization, deeper memory hierarchies, ne-grained power ma...
Eitan Frachtenberg
ISMAR
2003
IEEE
14 years 2 months ago
Resolving Multiple Occluded Layers in Augmented Reality
A useful function of augmented reality (AR) systems is their ability to visualize occluded infrastructure directly in a user’s view of the environment. This is especially import...
Mark A. Livingston, J. Edward Swan II, Joseph L. G...
CGF
2006
202views more  CGF 2006»
13 years 9 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
ICIP
1999
IEEE
14 years 11 months ago
Realistic 3-D Scene Modeling from Uncalibrated Image Sequences
This contribution addresses the problem of obtaining photorealistic 3D models of a scene from images alone with a structure-from-motion approach. The 3D scene is observed from mul...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool
TRUST
2009
Springer
14 years 4 months ago
Secure VPNs for Trusted Computing Environments
Abstract. Virtual Private Networks are a popular mechanism for building complex network infrastructures. Such infrastructures are usually accompanied by strict administrative restr...
Steffen Schulz, Ahmad-Reza Sadeghi