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ISMAR
2006
IEEE
15 years 10 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
ISQED
2006
IEEE
89views Hardware» more  ISQED 2006»
15 years 10 months ago
Study of Floating Fill Impact on Interconnect Capacitance
It is well known that fill insertion adversely affects total and coupling capacitance of interconnects. While grounded fill can be extracted by full-chip extractors, floating ...
Andrew B. Kahng, Kambiz Samadi, Puneet Sharma
WIOPT
2006
IEEE
15 years 10 months ago
Scheduling sensor activity for point information coverage in wireless sensor networks
Abstract— An important application of wireless sensor networks is to perform the monitoring missions, for example, to monitor some targets of interests at all times. Sensors are ...
Bang Wang, Kee Chaing Chua, Vikram Srinivasan, Wei...
CHI
2006
ACM
15 years 10 months ago
Perspective cursor: perspective-based interaction for multi-display environments
Multi-display environments and smart meeting rooms are now becoming more common. These environments build a shared display space from variety of devices: tablets, projected surfac...
Miguel A. Nacenta, Samer Sallam, Bernard Champoux,...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 10 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
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