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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
14 years 1 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
SIGGRAPH
1993
ACM
14 years 1 months ago
Leo: a system for cost effective 3D shaded graphics
A physically compact, low cost, high performance 3D graphics accelerator is presented. It supports shaded rendering of triangles and antialiased lines into a double-buffered 24-bi...
Michael F. Deering, Scott R. Nelson
DSN
2009
IEEE
14 years 1 months ago
Processor reliability enhancement through compiler-directed register file peak temperature reduction
Each semiconductor technology generation brings us closer to the imminent processor architecture heat wall, with all its associated adverse effects on system performance and reliab...
Chengmo Yang, Alex Orailoglu
CODES
2006
IEEE
14 years 1 months ago
Automatic phase detection for stochastic on-chip traffic generation
During System on Chip (SoC) design, Network on Chip (NoC) prototyping is used for adapting NoC parameters to the application running on the chip. This prototyping is currently don...
Antoine Scherrer, Antoine Fraboulet, Tanguy Risset
DAMON
2006
Springer
14 years 1 months ago
Processing-in-memory technology for knowledge discovery algorithms
The goal of this work is to gain insight into whether processingin-memory (PIM) technology can be used to accelerate the performance of link discovery algorithms, which represent ...
Jafar Adibi, Tim Barrett, Spundun Bhatt, Hans Chal...