A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
A physically compact, low cost, high performance 3D graphics accelerator is presented. It supports shaded rendering of triangles and antialiased lines into a double-buffered 24-bi...
Each semiconductor technology generation brings us closer to the imminent processor architecture heat wall, with all its associated adverse effects on system performance and reliab...
During System on Chip (SoC) design, Network on Chip (NoC) prototyping is used for adapting NoC parameters to the application running on the chip. This prototyping is currently don...
Antoine Scherrer, Antoine Fraboulet, Tanguy Risset
The goal of this work is to gain insight into whether processingin-memory (PIM) technology can be used to accelerate the performance of link discovery algorithms, which represent ...
Jafar Adibi, Tim Barrett, Spundun Bhatt, Hans Chal...