In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...
We report on the performance of an enhanced version of the “Davis-Putnam” (DP) proof procedure for propositional satisfiability (SAT) on large instances derived from realworld...
We are developing an object-oriented real-time database system that includes a relationally complete query language. Unlike conventional query optimizers, our optimizer estimates ...
We present a novel affective goal selection mechanism for decision-making in agents with limited computational resources (e.g., such as robots operating under real-time constraint...
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...