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VMV
2003
186views Visualization» more  VMV 2003»
13 years 9 months ago
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...
AAAI
1997
13 years 9 months ago
Using CSP Look-Back Techniques to Solve Real-World SAT Instances
We report on the performance of an enhanced version of the “Davis-Putnam” (DP) proof procedure for propositional satisfiability (SAT) on large instances derived from realworld...
Roberto J. Bayardo Jr., Robert Schrag
RTDB
1996
84views more  RTDB 1996»
13 years 9 months ago
Performance-Polymorphic Execution of Real-Time Queries
We are developing an object-oriented real-time database system that includes a relationally complete query language. Unlike conventional query optimizers, our optimizer estimates ...
Thomas Padron-McCarthy, Tore Risch
ICAI
2009
13 years 5 months ago
The Utility of Affect in the Selection of Actions and Goals Under Real-World Constraints
We present a novel affective goal selection mechanism for decision-making in agents with limited computational resources (e.g., such as robots operating under real-time constraint...
Paul W. Schermerhorn, Matthias Scheutz
CCIA
2010
Springer
13 years 2 months ago
cOncienS: Organizational Awareness in Real-Time Strategy Games
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...
Sergio Álvarez-Napagao, Ignasi Gómez...