We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
In this paper, we present a new linear-time retiming algorithm that produces near-optimal results. Our implementation is specifically targeted at Altera's Stratix [1] FPGAbas...
Deshanand P. Singh, Valavan Manohararajah, Stephen...
The Sound of Touch is a new tool for real-time capture and sensitive physical stimulation of sound samples using digital convolution. Our hand-held wand can be used to (1) record ...
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...