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CGF
2010
163views more  CGF 2010»
13 years 9 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
DAC
2004
ACM
14 years 9 months ago
Fast and flexible buffer trees that navigate the physical layout environment
Charles J. Alpert, Milos Hrkic, Jiang Hu, Stephen ...
DAC
2005
ACM
14 years 9 months ago
Incremental retiming for FPGA physical synthesis
In this paper, we present a new linear-time retiming algorithm that produces near-optimal results. Our implementation is specifically targeted at Altera's Stratix [1] FPGAbas...
Deshanand P. Singh, Valavan Manohararajah, Stephen...
CHI
2008
ACM
14 years 9 months ago
The sound of touch: physical manipulation of digital sound
The Sound of Touch is a new tool for real-time capture and sensitive physical stimulation of sound samples using digital convolution. Our hand-held wand can be used to (1) record ...
David Merrill, Hayes Raffle, Roberto Aimi
MM
2006
ACM
105views Multimedia» more  MM 2006»
14 years 2 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek