In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
— In service-oriented environments, reputation-based service selection is gaining increasing prominence. We propose in this paper a social network-based approach to model and ana...
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...