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NETGAMES
2006
ACM
14 years 3 months ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
NETGAMES
2006
ACM
14 years 3 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
DSN
2005
IEEE
14 years 2 months ago
Assured Reconfiguration of Fail-Stop Systems
Hardware dependability improvements have led to a situation in which it is sometimes unnecessary to employ extensive hardware replication to mask hardware faults. Expanding upon o...
Elisabeth A. Strunk, John C. Knight, M. Anthony Ai...
ICMCS
2005
IEEE
75views Multimedia» more  ICMCS 2005»
14 years 2 months ago
Optimizing Prefetch in a Residential Gateway with Networked Storage Systems
VOD services require the storage system support with multiple disks. SCSI-based systems are usual choices. However, disks can be attached directly to networks these days. Fiber Ch...
Eunsam Kim, Jonathan C. L. Liu
ISLPED
2005
ACM
178views Hardware» more  ISLPED 2005»
14 years 2 months ago
Energy efficient strategies for deployment of a two-level wireless sensor network
We investigate and develop energy-efficient strategies for deployment of wireless sensor networks (WSN) for the purpose of monitoring some phenomenon of interest in a coverage reg...
Ali Iranli, Morteza Maleki, Massoud Pedram