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» Merging Parallel Simulation Programs
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ASPLOS
2010
ACM
14 years 2 months ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee
ASPLOS
2006
ACM
14 years 1 months ago
Ultra low-cost defect protection for microprocessor pipelines
The sustained push toward smaller and smaller technology sizes has reached a point where device reliability has moved to the forefront of concerns for next-generation designs. Sil...
Smitha Shyam, Kypros Constantinides, Sujay Phadke,...
ASPLOS
2004
ACM
14 years 29 days ago
Coherence decoupling: making use of incoherence
This paper explores a new technique called coherence decoupling, which breaks a traditional cache coherence protocol into two protocols: a Speculative Cache Lookup (SCL) protocol ...
Jaehyuk Huh, Jichuan Chang, Doug Burger, Gurindar ...
SIGGRAPH
2010
ACM
14 years 20 hour ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
ISPASS
2010
IEEE
14 years 2 months ago
Visualizing complex dynamics in many-core accelerator architectures
—While many-core accelerator architectures, such as today’s Graphics Processing Units (GPUs), offer orders of magnitude more raw computing power than contemporary CPUs, their m...
Aaron Ariel, Wilson W. L. Fung, Andrew E. Turner, ...