The elevation function on a smoothly embedded 2-manifold in R3 reflects the multiscale topography of cavities and protrusions as local maxima. The function has been useful in iden...
In the light of rapidly growing repositories capturing the movement trajectories of people in spacetime, the need for trajectory compression becomes obvious. This paper argues for ...
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Graphics. To reproduce the illumination and colour inside water bodies an algorith...
The diffusion method is a good approximation inside the dense core of a cloud, but not at the more tenuous boundary regions. Also, it breaks down in regions where the density of s...
Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwas...
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...