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2003
IEEE
15 years 11 months ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel
WCRE
2003
IEEE
15 years 11 months ago
RegReg: a Lightweight Generator of Robust Parsers for Irregular Languages
In reverse engineering, parsing may be partially done to extract lightweight source models. Parsing code containing preprocessing directives, syntactical errors and embedded langu...
Mario Latendresse
ISLPED
2003
ACM
85views Hardware» more  ISLPED 2003»
15 years 11 months ago
ILP-based optimization of sequential circuits for low power
The power consumption of a sequential circuit can be reduced by decomposing it into subcircuits which can be turned off when inactive. Power can also be reduced by careful state e...
Feng Gao, John P. Hayes
MSWIM
2003
ACM
15 years 11 months ago
Flooding strategy for target discovery in wireless networks
In this paper, we address a fundamental problem concerning the best flooding strategy to minimize cost and latency for target discovery in wireless networks. Should we flood the ...
Zhao Cheng, Wendi Beth Heinzelman
SAC
2003
ACM
15 years 11 months ago
Manpower Scheduling with Time Windows
In this paper, we propose a manpower allocation model with time windows which is of practical interest to serviceman scheduling operations. Specifically, this problem originates f...
Andrew Lim, Brian Rodrigues, Lei Song