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» Minimizing churn in distributed systems
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2000
ACM
13 years 12 months ago
Distributed Rendering for Scalable Displays
We describe a novel distributed graphics system that allows an application to render to a large tiled display. Our system, called WireGL, uses a cluster of off-the-shelf PCs conne...
Greg Humphreys, Ian Buck, Matthew Eldridge, Pat Ha...
MM
2005
ACM
184views Multimedia» more  MM 2005»
14 years 1 months ago
A peer-to-peer network for live media streaming using a push-pull approach
In this paper, we present an unstructured peer-to-peer network called GridMedia for live media streaming employing a push-pull approach. Each node in GridMedia randomly selects it...
Meng Zhang, Jian-Guang Luo, Li Zhao, Shi-Qiang Yan...
IJES
2006
110views more  IJES 2006»
13 years 7 months ago
Partitioning bin-packing algorithms for distributed real-time systems
Embedded real-time systems must satisfy not only logical functional requirements but also para-functional properties such as timeliness, Quality of Service (QoS) and reliability. W...
Dionisio de Niz, Raj Rajkumar
ASPDAC
1995
ACM
103views Hardware» more  ASPDAC 1995»
13 years 11 months ago
A scheduling algorithm for multiport memory minimization in datapath synthesis
- In this paper, we present a new scheduling algorithms that generates area-efficient register transfer level datapaths with multiport memories. The proposed scheduling algorithm a...
Hae-Dong Lee, Sun-Young Hwang
IOR
2002
135views more  IOR 2002»
13 years 7 months ago
A Fluid Heuristic for Minimizing Makespan in Job Shops
We describe a simple on-line heuristic for scheduling job-shops. We assume there is a fixed set of routes for the jobs, and many jobs, say N, on each route. The heuristic uses saf...
J. G. Dai, Gideon Weiss