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» Model Reuse through Hardware Design Patterns
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ATAL
2003
Springer
14 years 19 days ago
Customizing AOSE methodologies by reusing AOSE features
Future large-scale software development projects will require engineering support for a diverse range of software quality attributes, such as privacy and openness. It is not feasi...
Thomas Juan, Leon Sterling, Maurizio Martelli, Viv...
ENASE
2009
179views Hardware» more  ENASE 2009»
13 years 5 months ago
Evolving System's Modeling and Simulation through Reflective Petri Nets
Abstract. The design of dynamic discrete-event systems calls for adequate modeling formalisms and tools to manage possible changes occurring during system's lifecycle. A commo...
Lorenzo Capra, Walter Cazzola
DDECS
2009
IEEE
149views Hardware» more  DDECS 2009»
13 years 11 months ago
Physical design oriented DRAM Neighborhood Pattern Sensitive Fault testing
Although the Neighborhood Pattern Sensitive Fault (NPSF) model is recognized as a high quality fault model for memory arrays, the excessive test application time cost associated wi...
Yiorgos Sfikas, Yiorgos Tsiatouhas
DIGRA
2003
Springer
14 years 19 days ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
EMSOFT
2004
Springer
14 years 24 days ago
Reuse of software in distributed embedded automotive systems
Until recently, in the automotive industry, reuse of software has entirely been a typical activity of suppliers. They try to reduce the increasing software development costs that ...
Bernd Hardung, Thorsten Kölzow, Andreas Kr&uu...