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» Modeling Concurrency with Geometry
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VIS
2007
IEEE
138views Visualization» more  VIS 2007»
14 years 11 months ago
Two Level Approach to Efficient Visualization of Protein Dynamics
Proteins are highly flexible and large amplitude deformations of their structure, also called slow dynamics, are often decisive to their function. We present a two-level rendering ...
Ove Daae Lampe, Ivan Viola, Nathalie Reuter, He...
VIS
2004
IEEE
143views Visualization» more  VIS 2004»
14 years 11 months ago
Rough Interface Reconstruction Using the Level Set Method
We present a new level set method for reconstructing interfaces from point aggregations. Although level-set-based methods are advantageous because they can handle complicated topo...
David Thompson, Raghu Machiraju, Yootai Kim
VIS
2004
IEEE
139views Visualization» more  VIS 2004»
14 years 11 months ago
Compatible Triangulations of Spatial Decompositions
We describe a general algorithm to produce compatible 3D triangulations from spatial decompositions. Such triangulations match edges and faces across spatial cell boundaries, solv...
Berk Geveci, Mathieu Malaterre, William J. Schroed...
RECOMB
2004
Springer
14 years 10 months ago
Interface surfaces for protein-protein complexes
Protein-protein interactions, which form the basis for most cellular processes, result in the formation of protein interfaces. Believing that the local shape of proteins is crucia...
Yih-En Andrew Ban, Herbert Edelsbrunner, Johannes ...
EUROGRAPHICS
2010
Eurographics
14 years 7 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...