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» Modeling Concurrency with Geometry
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ISMAR
2007
IEEE
14 years 4 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
ISQED
2007
IEEE
236views Hardware» more  ISQED 2007»
14 years 4 months ago
3DFFT: Thermal Analysis of Non-Homogeneous IC Using 3D FFT Green Function Method
Due to the roaring power dissipation and gaining popularity of 3D integration, thermal dissipation has been a critical concern of modern VLSI design. The availability for chip-lev...
Dongkeun Oh, Charlie Chung-Ping Chen, Yu Hen Hu
SMI
2007
IEEE
194views Image Analysis» more  SMI 2007»
14 years 4 months ago
Robust Smooth Feature Extraction from Point Clouds
Defining sharp features in a given 3D model facilitates a better understanding of the surface and aids visualizations, reverse engineering, filtering, simplification, non-photo...
Joel Daniels II, Linh K. Ha, Tilo Ochotta, Cl&aacu...
ADHOCNOW
2007
Springer
14 years 4 months ago
Information Brokerage Via Location-Free Double Rulings
The in-network aggregation and processing of information is what sets a sensor network apart from a pure data acquisition device. One way to model the exchange of information betwe...
Stefan Funke, Imran Rauf
EGH
2007
Springer
14 years 4 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver