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AIIDE
2009
13 years 8 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
ATAL
2011
Springer
12 years 7 months ago
ESCAPES: evacuation simulation with children, authorities, parents, emotions, and social comparison
In creating an evacuation simulation for training and planning, realistic agents that reproduce known phenomenon are required. Evacuation simulation in the airport domain requires...
Jason Tsai, Natalie Fridman, Emma Bowring, Matthew...
HCI
2009
13 years 5 months ago
Responding to Learners' Cognitive-Affective States with Supportive and Shakeup Dialogues
This paper describes two affect-sensitive variants of an existing intelligent tutoring system called AutoTutor. The new versions of AutoTutor detect learners' boredom, confusi...
Sidney K. D'Mello, Scotty D. Craig, Karl Fike, Art...
CAISE
2003
Springer
14 years 25 days ago
Ontological Basis for Agent ADL
Abstract. Multi-Agent Systems (MAS) architectures are gaining popularity over traditional ones for building open, distributed or evolving software. To formally define system archit...
Stéphane Faulkner, Manuel Kolp
AIED
2009
Springer
14 years 2 months ago
Modeling Task-Based vs. Affect-based Feedback Behavior in Pedagogical Agents: An Inductive Approach
Affect has been the subject of increasing attention in cognitive accounts of learning. Many intelligent tutoring systems now seek to adapt pedagogy to student affective and motivat...
Jennifer L. Robison, Scott W. McQuiggan, James C. ...