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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 9 months ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
15 years 9 months ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen
APWEB
2010
Springer
15 years 9 months ago
Optimizing Query Processing for the Hidden Web
Abstract. The term Deep Web (sometimes also called Hidden Web) refers to the data content that is created dynamically as the result of a specific search on the Web. In this respec...
Andrea Calì, Davide Martinenghi
ISCA
2000
IEEE
107views Hardware» more  ISCA 2000»
15 years 9 months ago
A fully associative software-managed cache design
As DRAM access latencies approach a thousand instructionexecution times and on-chip caches grow to multiple megabytes, it is not clear that conventional cache structures continue ...
Erik G. Hallnor, Steven K. Reinhardt
VW
1998
Springer
176views Virtual Reality» more  VW 1998»
15 years 8 months ago
A Mixed 2D/3D Interface for Music Spatialization
We propose a system for controlling in real time the localisation of sound sources. The system, called MidiSpace, is a real time spatializer of Midi music. We raise the issue of wh...
François Pachet, Olivier Delerue
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