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» Modeling and Realizing Interoperability
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UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
AINA
2005
IEEE
14 years 1 months ago
Throughput Driven, Highly Available Streaming Stored Playback Video Service over a Peer-to-Peer Network
Streaming video is a key functionality in Internet based services such as distant education, VoD etc.,. The high bandwidth requirements associated with such applications coupled w...
K. Kalapriya, S. K. Nandy
CEC
2005
IEEE
14 years 1 months ago
Sensorimotor experience and its metrics: informational geometry and the temporal horizon
Abstract- We introduce metrics on sensorimotor experience at various temporal scales based on informationtheory. Sensorimotor variables through which the experience of an agent fl...
Chrystopher L. Nehaniv
INFOCOM
2005
IEEE
14 years 1 months ago
Optimal ISP subscription for Internet multihoming: algorithm design and implication analysis
— Multihoming is a popular method used by large enterprises and stub ISPs to connect to the Internet to reduce cost and improve performance. Recently researchers have studied the...
Hao Wang, Haiyong Xie 0002, Lili Qiu, Abraham Silb...
VISUALIZATION
2005
IEEE
14 years 1 months ago
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...