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HLK
2003
IEEE
14 years 3 months ago
Generic Deformable Implicit Mesh Models for Automated Reconstruction
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Slobodan Ilic, Pascal Fua
CA
1999
IEEE
14 years 2 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
MVA
2007
309views Computer Vision» more  MVA 2007»
13 years 9 months ago
Robust Facial Feature Extraction Using Embedded Hidden Markov Model for Face Recognition under Large Pose Variation
We propose an algorithm for extracting facial features robustly from images for face recognition under large pose variation. Rectangular facial features are retrieved via the by-p...
Ping-Han Lee, Yun-Wen Wang, Jison Hsu, Ming-Hsuan ...
VRST
2004
ACM
14 years 3 months ago
Occlusion handling for medical augmented reality using a volumetric phantom model
The support of surgical interventions has long been in the focus of application-oriented augmented reality research. Modern methods of surgery, like minimally-invasive procedures,...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
CA
2003
IEEE
14 years 3 months ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...