Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
We propose an algorithm for extracting facial features robustly from images for face recognition under large pose variation. Rectangular facial features are retrieved via the by-p...
The support of surgical interventions has long been in the focus of application-oriented augmented reality research. Modern methods of surgery, like minimally-invasive procedures,...
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...