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VR
1999
IEEE
151views Virtual Reality» more  VR 1999»
14 years 10 hour ago
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, ...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
IADIS
2004
13 years 9 months ago
Using Ontologies to Build Virtual Worlds for the Web
Today, the development of a VR application is still a long and difficult task. You need to be skilled in Virtual Reality (VR) technology to be able to develop a Virtual World. The...
Wesley Bille, Olga De Troyer, Frederic Kleinermann...
CORR
2010
Springer
106views Education» more  CORR 2010»
13 years 5 months ago
Simulating space and time
This paper explores the idea that the space-time of a virtual reality could appear to those within it as our space-time does to us. The likely processing needed to do this include...
Brian Whitworth
ISSRE
2010
IEEE
13 years 6 months ago
Calibrating Probabilistic GUI Testing Models Based on Experiments and Survival Analysis
—Models abstract reality. Although abstract, such models can capture the essence of real world phenomena as long as they are sufficiently accurate. The development of new techni...
Cristiano Bertolini, Alexandre Mota, Eduardo Aranh...
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
13 years 6 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester