Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
We analyze a general market for an industry of competing service facilities. Firms differentiate themselves by their price levels and the waiting time their customers experience,...
We reuse here the framework, the setting, and the semantic modelling for the automated synthesis of the SWS Challenge Mediator presented in the companion paper [5], and show how to...
Christian Kubczak, Tiziana Margaria, Matthias Kais...
We present middleware for a Server Development Environment that facilitates live development of SOAP and CORBA servers. As the underlying implementation platform, we use JPie, a t...
Sajeeva L. Pallemulle, Kenneth J. Goldman, Brandon...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...