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» Modelling simultaneous games in dynamic logic
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VISUALIZATION
2005
IEEE
14 years 4 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
IOR
2007
100views more  IOR 2007»
13 years 10 months ago
Competition in Service Industries
We analyze a general market for an industry of competing service facilities. Firms differentiate themselves by their price levels and the waiting time their customers experience,...
Gad Allon, Awi Federgruen
EON
2008
14 years 9 days ago
Abductive Synthesis of the Mediator Scenario with jABC and GEM
We reuse here the framework, the setting, and the semantic modelling for the automated synthesis of the SWS Challenge Mediator presented in the companion paper [5], and show how to...
Christian Kubczak, Tiziana Margaria, Matthias Kais...
ICDCS
2005
IEEE
14 years 4 months ago
Supporting Live Development of SOAP and CORBA Servers
We present middleware for a Server Development Environment that facilitates live development of SOAP and CORBA servers. As the underlying implementation platform, we use JPie, a t...
Sajeeva L. Pallemulle, Kenneth J. Goldman, Brandon...
PPDP
2005
Springer
14 years 4 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet