In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
The increasing relevance of areas such as real-time and embedded systems, pervasive computing, hybrid systems control, and biological and social systems modeling is bringing a gro...
Carlo A. Furia, Dino Mandrioli, Angelo Morzenti, M...
Since the ARPAnet, network designers have built localized mechanisms for statistical multiplexing, load balancing, and failure resilience, often without understanding the broader ...
Damon Wischik, Mark Handley, Marcelo Bagnulo Braun
Many CSCW projects dealing with individual availability and interruption filtering achieve only limited success. Perhaps this is because designers of such systems have limited evi...
James M. Hudson, Jim Christensen, Wendy A. Kellogg...