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CRITICAL
2005
13 years 10 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
CORR
2008
Springer
114views Education» more  CORR 2008»
13 years 8 months ago
Modeling Time in Computing: A Taxonomy and a Comparative Survey
The increasing relevance of areas such as real-time and embedded systems, pervasive computing, hybrid systems control, and biological and social systems modeling is bringing a gro...
Carlo A. Furia, Dino Mandrioli, Angelo Morzenti, M...
CCR
2008
99views more  CCR 2008»
13 years 8 months ago
The resource pooling principle
Since the ARPAnet, network designers have built localized mechanisms for statistical multiplexing, load balancing, and failure resilience, often without understanding the broader ...
Damon Wischik, Mark Handley, Marcelo Bagnulo Braun
CHI
2002
ACM
14 years 9 months ago
"I'd be overwhelmed, but it's just one more thing to do": availability and interruption in research management
Many CSCW projects dealing with individual availability and interruption filtering achieve only limited success. Perhaps this is because designers of such systems have limited evi...
James M. Hudson, Jim Christensen, Wendy A. Kellogg...