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» Motion Control of Virtual Humans
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125
Voted
VR
2008
IEEE
155views Virtual Reality» more  VR 2008»
15 years 9 months ago
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
As the use of virtual and augmented reality applications becomes more common, the need to fully understand how observers perceive spatial relationships grows more critical. One of...
Adam Jones, J. Edward Swan II, Gurjot Singh, Eric ...
95
Voted
ICRA
1999
IEEE
102views Robotics» more  ICRA 1999»
15 years 6 months ago
Teleoperation with Adaptive Motion/Force Control
In this paper, an adaptive motion force control based approach is proposed to control bilateral teleoperation systems under both position and rate control with arbitrary motion fo...
Wen-Hong Zhu, S. E. Salcudean
VRST
2005
ACM
15 years 8 months ago
Human performance in space telerobotic manipulation
This paper considers the utility of VR in the design of the interface to a space-based telerobotic manipulator. An experiment was conducted to evaluate the potential for improved ...
Philip Lamb, Dean Owen
HAPTICS
2005
IEEE
15 years 8 months ago
A Closest Point Algorithm for Parametric Surfaces with Global Uniform Asymptotic Stability
— We present an algorithm that determines the point on a convex parametric surface patch that is closest to a given (possibly moving) point. Any initial point belonging to the su...
Volkan Patoglu, R. Brent Gillespie
124
Voted
EDUTAINMENT
2006
Springer
15 years 6 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim